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Minecraft texture color palette guide: how many colors and which ones

How vanilla textures use color, how to keep a pack consistent with a small palette, and how to use hue shifting for better shadows and highlights.

· Updated · 6 min read
Cover image: Minecraft texture color palette guide: how many colors and which ones

If you look closely at vanilla Minecraft textures, you will see how few colors they use. A grass block top is made from four or five greens. A stone is a handful of grays. The limited palette is a large part of why the game looks tidy. This guide shows how to use the same idea in your own textures and AI results.

How many colors per texture

  • 16 by 16 items and blocks: 6 to 14 colors.
  • 32 by 32: 14 to 24 colors.
  • 64 by 64: 24 to 40 colors.
  • Pixel art scenes and avatars: 32 to 56 colors.

The Studio reduces every result to a palette in these ranges. That is also what makes AI images look like real pixel art, because AI models love smooth gradients and gradients are not pixel art.

Make ramps, not random colors

A ramp is a line of colors from dark to light for one material, for example five browns for wood. Every material in your pack should have its own ramp. When two textures share a ramp, they look like they are made of the same material. A pack where wood, leather and dirt all use the same brown ramp feels connected.

Shift the hue as you shade

Do not make shadows by adding black or highlights by adding white. That makes colors look dull. Move the hue instead: shadows lean toward blue or purple, highlights lean toward yellow. A green leaf might go from dark blue-green in the shadows to yellow-green in the light. The Vibrant style tends to do this, and it is a good way to see the effect.

Keep contrast under control

Large blocks, like stone and dirt, need low contrast, because they cover big areas and repeat. Small items can have strong contrast, because there they help the shape read. If a block texture is tiring to look at on a wall, lower its contrast.

Pick a pack palette

For a pack, choose about five to seven main hues and let every texture use them. A candy pack might use pink, mint, cream, caramel and plum. A dark fantasy pack might use charcoal, deep purple, rust and a single bright accent for glowing details. Put the colors into your prompts so that every texture draws from them.

  • Name the same two or three colors in each prompt.
  • Keep the same style setting for all textures.
  • Use one accent color for magic, glowing and special items.

Fix outliers by hand

When one pixel color looks wrong, open the PNG in a pixel editor and swap it for the palette color. Editors such as Piskel and Aseprite make this quick. A single odd pixel in a clean palette is the first thing the eye finds.

Written by

TextureCrafter Team

We build TextureCrafter, the AI Minecraft texture generator. The guides come from what we see when thousands of item, block and pixel art textures are generated, converted to real pixels and packed into resource packs.

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